Combat is quite simple, as you only have a couple options initially that let you attack and dash. Once you are ready, you bring a memento to the gateway, and you make your way to a dungeon where you go through a series of rooms fighting enemies and solving little puzzles. Each chapter takes The Bellwielder (you) around the village collecting information and/or being introduced to new things to enhance your quests. Over the course of the roughly 12-hour campaign, I was heavily invested in what was happening, and even the fun personalities of the Audros Bell (Yes, your bell is a living, breathing trifecta of personalities) add so much more to the already compelling story. Each of the characters, too, are really well developed, and it is a lot of fun seeing pairs interact and understanding their history based on the conversations at hand. The story is solid, and it is one of hope, as the goal is to restore Anuchard to its former glory and rescue the many stoned citizens from their unfortunate state. Hurt and broken, the people cried for the Bellwielder, and thankfully they were awaken within a dream. Unfortunately, this only resulted in each person turning to stone and never returning to normal. It was believed that the Guardians were resting within the dungeon, so citizens of Anuchard began to jump into the dungeon to wake them and save their world. What was left was just a tiny island with a mysterious dungeon. Anuchard was a floating island that had it all, guided by 5 ancient Guardians, but when the citizens took their blessings for granted, the Guardians turned away from them and the utopia fell from the skies and broke into pieces. The story of Anuchard follows a young person who ultimately is dubbed The Chosen One and The Bellwielder.
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